Technical Artist
What are you going to do:
Create materials, optimize and support them;
search for performance weaknesses and optimization;
work with blending, animation, introduce them into the game;
provide support to the art team on technical issues, help improve the pipeline;
introduce ready-made effects into the game, create functionality for them, if there is none;
to establish communication and help solve technical problems between the teams of developers and artists.
What is important to us:
Experience with Unreal Engine 4 tools and processes, including material and content optimization;
knowledge and understanding of the features of optimizing game graphics for VR projects;
skills in creating complex materials and shaders;
communication experience within the team and assistance in resolving issues between the teams of developers and artists.
experience in Blender, Substance Designer;
experience in 3D rendering, shading and working with visual effects;
experience with animation of game characters and technology.